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Find The Needle conveyors and power

Place conveyors with Demo V8 snap and pathfinding, use F for No Snap Mode, and shut the whole power network with E on a pole.

Practical guide
10/31/2026 Last updated: 10/31/2026 2 min read
Branching conveyors around orange machines
Snap toward Sell Hay before branching the yard. Image © Needless Games. Image source

Conveyors after Demo V8

The Demo V8 announcement reworked conveyor snap and pathfinding, made the Hay Sell Stand inbound belt snap, and added U-Splitters and U-Joiners.

Practical order:

  1. Snap a belt from supply to the Hay Sell Stand
  2. Press F for No Snap Mode when automatic snap grabs the wrong neighbor
  3. Branch with U-pieces only after the money line is stable

Named logistics parts also appear in the machines index.

Power poles and the E shutdown

Press E on a power pole to shut down the whole electricity network — not a single lamp. V8 also adds a low-power visual warning when the grid falls below the required threshold.

After a shutdown, restore power before blaming a “broken” processing machine. Large yards are CPU heavy; see system requirements.

Fixing a stalled line

  • Confirm hay is spawning onto the belt, not only near it
  • Check for a No Snap segment that never connected
  • Follow each branch through any scanner before the booth (scanners and needles)
  • Look at Pellet Disc BRICKS / HAY lamps if that machine is on the route (hay products)

Practice these controls in the Demo before redesigning a full Mountain save.

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